Apple Leadership Event – Edinburgh

Leadership Tour 2013, Edinburgh 6 September, 2013
9:00 Registration & Refreshments
10:10 Edinburgh Council: Karen Prophet, Senior Education Manager
10:40 iBooks, Textbooks and iBook Author: Apple
10:50 Keynote Speaker: Jaye Richard Hills
11:20 Workshop Session 1
12:00Lunch/Meet the Schools
12:45 iTunes U: Apple
13:00 Workshop Session 2
13:40 Workshop Session 3
14:20 Break
14:35 School Presentations
15:20 Wrap up and close

Guardian: Teacher-Network

19/06/13 What is the future of technology in education? by Matt Britland

15/09/12 My top five resources for teaching ICT and computer science by Matt Britland

Microsoft Playful Learning: Computer Games in Education

BAFTA Young Game Designer

Top ten computer science teaching resources

Mr Britland’s Computing Science curriculum

Safer Internet Day

14/09/12 Game on: using computer games to captivate your class by Hannah Gould

24/07/12 The 10 best websites for teaching ICT by Ian Addison

Science and Computing

From Oxford Dictionaries [], accessed 12/06/13

Definition of science


[mass noun]

  • the intellectual and practical activity encompassing the systematic study of the structure and behaviour of the physical and natural world through observation and experiment: the world of science and technology
  • a particular area of science:veterinary science [count noun]:the agricultural sciences
  • a systematically organized body of knowledge on a particular subject:the science of criminology
  • archaic knowledge of any kind: his rare science and his practical skill

From Dictionary of Philosophy [Peguin Reference], 2000

science, n. Even in writings as recent as those of Locke and Hume there are many passages where the words ‘science’, ‘scientific’ etc., derived from scientia (the Latin equivalent of the Greek episteme), are reserved for knowledge that is neccessarily the case. Such knowledge is demonstrated by rational intuition or by demonstration. This usage goes back to Plato and Aristotle.

From The Logic of Scientific Discovery, Popper 2007

…I do not demand that every scientific theory must have in fact been tested before it is accepted. I only demand that every such statement must be capable of being tested….

From Philospohy of Science, Okasha 2002

…his [Popper’s] assumption that science has an ‘essential nature’ is questionable. After all, science is a heterogeneous activity, encompassing a wide range of different disciplines and theories…a simple criteria for demarcating science from pseudo-science is unlikely to be found.

Wikipedia: Branches of Science

The main branches of science (also referred to as “sciences”, “scientific fields”, or “scientific disciplines”) are commonly divided into two major groups: social sciences, which study human behavior and societies, and natural sciences [physical and life], which study natural phenomena (including fundamental forces and biological life). These groupings are empirical sciences, which means the knowledge must be based on observable phenomena and be capable of being tested for its validity by other researchers working under the same conditions.[1]

In addition to empirical sciences, there are the formal sciences, such as mathematics and logic, which use an a priori, as opposed to factual methodology to study formal systems. These three categories make up the fundamental sciences, on top of which are interdisciplinary and applied science, such as engineering and medicine. Specialized scientific fields that exist in all categories can include parts of other scientific disciplines but often possess their own terminology and expertise.[2]

From Computing: The Fourth Great Domain of Science, Denning and Rosenbloom, 52.9

It has a distinctive focus – computation and information processes. Its constituent fields – computer science, informatics, information technology, computing engineering, software engineering,and information systems – and its structures and processes are in constant interaction. Its influence is pervasive, reaching deep into people’s lives and work.

From Computing Science: The Discipline, Denning 1999

The body of knowledge of computing is frequently described as the systematic study of algorithmic processes that describe and transform information: their theory, analysis, design, efficiency, implementation, and application. The fundamental question underlying all of computing is , What can be (efficiently) automated?

From Dictionary of Computing [Peguin Reference], 2003

Computer Science

An academic discipline that studies, among other topics, the mathematics of computation, the properties of algorithms and the design of programming languages.


Any process that works on data to transform input into output. [see universal Turing machine]


A well defined set of instructions for solving a problem.

UK Computer Games Industry

Gathering resources on the Computer Games Industry and related areas.

TIGA is the non-profit trade association representing the UK’s games industry.

UKIE is the only trade body for the UK’s wider interactive entertainment industry.

Computer Games from creative skillset.

Edge magazine

Games Industry International

Latest UK software chart

futurelab resources